<?xml version="1.0"?>
<doc>
    <assembly>
        <name>ZooScenario</name>
    </assembly>
    <members>
        <member name="T:ZooScenario.Bird">
            <summary>
            The class which is used to represent a bird.
            </summary>
        </member>
        <member name="M:ZooScenario.Bird.#ctor(System.String,System.Int32,System.Double)">
            <summary>
            Initializes a new instance of the Bird class.
            </summary>
            <param name="name">The name of the animal.</param>
            <param name="age">The age of the animal.</param>
            <param name="weight">The weight of the animal (in pounds).</param>
        </member>
        <member name="P:ZooScenario.Bird.WeightGainPercentage">
            <summary>
            Gets the percentage of weight gained for each pound of food eaten.
            </summary>
        </member>
        <member name="M:ZooScenario.Bird.Hatch">
            <summary>
            Hatches from its egg.
            </summary>
        </member>
        <member name="M:ZooScenario.Bird.Move">
            <summary>
            Moves by flying.
            </summary>
        </member>
        <member name="M:ZooScenario.Bird.Reproduce">
            <summary>
            Creates another reproducer of its own type.
            </summary>
            <returns>The resulting baby reproducer.</returns>
        </member>
        <member name="M:ZooScenario.Bird.HatchEgg(ZooScenario.IHatchable)">
            <summary>
            Hatches an egg.
            </summary>
            <param name="egg">The egg to hatch.</param>
        </member>
        <member name="M:ZooScenario.Bird.LayEgg">
            <summary>
            Lays an egg.
            </summary>
            <returns>The resulting egg.</returns>
        </member>
        <member name="T:ZooScenario.Dingo">
            <summary>
            The class which is used to represent a dingo.
            </summary>
        </member>
        <member name="M:ZooScenario.Dingo.#ctor(System.String,System.Int32,System.Double)">
            <summary>
            Initializes a new instance of the Dingo class.
            </summary>
            <param name="name">The name of the animal.</param>
            <param name="age">The age of the animal.</param>
            <param name="weight">The weight of the animal (in pounds).</param>
        </member>
        <member name="M:ZooScenario.Dingo.Eat(ZooScenario.Food)">
            <summary>
            Eats the specified food.
            </summary>
            <param name="food">The food to eat.</param>
        </member>
        <member name="M:ZooScenario.Dingo.Bark">
            <summary>
            Makes a barking noise.
            </summary>
        </member>
        <member name="T:ZooScenario.Hummingbird">
            <summary>
            The class which is used to represent a hummingbird.
            </summary>
        </member>
        <member name="M:ZooScenario.Hummingbird.#ctor(System.String,System.Int32,System.Double)">
            <summary>
            Initializes a new instance of the Hummingbird class.
            </summary>
            <param name="name">The name of the animal.</param>
            <param name="age">The age of the animal.</param>
            <param name="weight">The weight of the animal (in pounds).</param>
        </member>
        <member name="T:ZooScenario.Mammal">
            <summary>
            The class which is used to represent a mammal.
            </summary>
        </member>
        <member name="M:ZooScenario.Mammal.#ctor(System.String,System.Int32,System.Double)">
            <summary>
            Initializes a new instance of the Mammal class.
            </summary>
            <param name="name">The name of the animal.</param>
            <param name="age">The age of the animal.</param>
            <param name="weight">The weight of the animal (in pounds).</param>
        </member>
        <member name="P:ZooScenario.Mammal.WeightGainPercentage">
            <summary>
            Gets the percentage of weight gained for each pound of food eaten.
            </summary>
        </member>
        <member name="M:ZooScenario.Mammal.Move">
            <summary>
            Moves by pacing.
            </summary>
        </member>
        <member name="M:ZooScenario.Mammal.Reproduce">
            <summary>
            Creates another reproducer of its own type.
            </summary>
            <returns>The resulting baby reproducer.</returns>
        </member>
        <member name="M:ZooScenario.Mammal.FeedNewborn(ZooScenario.IEater)">
            <summary>
            Feeds a baby eater.
            </summary>
            <param name="newborn">The eater to feed.</param>
        </member>
        <member name="T:ZooScenario.Platypus">
            <summary>
            The class which is used to represent a platypus.
            </summary>
        </member>
        <member name="M:ZooScenario.Platypus.#ctor(System.String,System.Int32,System.Double)">
            <summary>
            Initializes a new instance of the Platypus class.
            </summary>
            <param name="name">The name of the animal.</param>
            <param name="age">The age of the animal.</param>
            <param name="weight">The weight of the animal (in pounds).</param>
        </member>
        <member name="M:ZooScenario.Platypus.Eat(ZooScenario.Food)">
            <summary>
            Eats the specified food.
            </summary>
            <param name="food">The food to eat.</param>
        </member>
        <member name="M:ZooScenario.Platypus.Hatch">
            <summary>
            Hatches the animal.
            </summary>
        </member>
        <member name="M:ZooScenario.Platypus.Reproduce">
            <summary>
            Creates another reproducer of its own type.
            </summary>
            <returns>The resulting baby reproducer.</returns>
        </member>
        <member name="M:ZooScenario.Platypus.HatchEgg(ZooScenario.IHatchable)">
            <summary>
            Hatches an egg.
            </summary>
            <param name="egg">The egg to hatch.</param>
        </member>
        <member name="M:ZooScenario.Platypus.LayEgg">
            <summary>
            Lays an egg.
            </summary>
            <returns>The resulting egg.</returns>
        </member>
        <member name="M:ZooScenario.Platypus.StashInPouch(ZooScenario.Food)">
            <summary>
            Stashes food in its cheek pouches.
            </summary>
            <param name="food">The food to be stashed.</param>
        </member>
        <member name="T:ZooScenario.Animal">
            <summary>
            The class which is used to represent an animal.
            </summary>
        </member>
        <member name="F:ZooScenario.Animal.age">
            <summary>
            The age of the animal.
            </summary>
        </member>
        <member name="F:ZooScenario.Animal.babyWeightPercentage">
            <summary>
            The weight of a newborn baby (as a percentage of the parent's weight).
            </summary>
        </member>
        <member name="F:ZooScenario.Animal.isPregnant">
            <summary>
            A value indicating whether or not the animal is pregnant.
            </summary>
        </member>
        <member name="F:ZooScenario.Animal.name">
            <summary>
            The name of the animal.
            </summary>
        </member>
        <member name="F:ZooScenario.Animal.weight">
            <summary>
            The weight of the animal (in pounds).
            </summary>
        </member>
        <member name="M:ZooScenario.Animal.#ctor(System.String,System.Int32,System.Double)">
            <summary>
            Initializes a new instance of the Animal class.
            </summary>
            <param name="name">The name of the animal.</param>
            <param name="age">The age of the animal.</param>
            <param name="weight">The weight of the animal (in pounds).</param>
        </member>
        <member name="P:ZooScenario.Animal.IsPregnant">
            <summary>
            Gets a value indicating whether or not the animal is pregnant.
            </summary>
        </member>
        <member name="P:ZooScenario.Animal.Name">
            <summary>
            Gets or sets the name of the animal.
            </summary>
        </member>
        <member name="P:ZooScenario.Animal.Weight">
            <summary>
            Gets or sets the animal's weight (in pounds).
            </summary>
        </member>
        <member name="P:ZooScenario.Animal.BabyWeightPercentage">
            <summary>
            Gets or sets the weight of a newborn baby (as a percentage of the parent's weight).
            </summary>
        </member>
        <member name="P:ZooScenario.Animal.WeightGainPercentage">
            <summary>
            Gets the percentage of weight gained for each pound of food eaten.
            </summary>
        </member>
        <member name="M:ZooScenario.Animal.Eat(ZooScenario.Food)">
            <summary>
            Eats the specified food.
            </summary>
            <param name="food">The food to eat.</param>
        </member>
        <member name="M:ZooScenario.Animal.MakePregnant">
            <summary>
            Makes the animal pregnant.
            </summary>
        </member>
        <member name="M:ZooScenario.Animal.Move">
            <summary>
            Moves about.
            </summary>
        </member>
        <member name="M:ZooScenario.Animal.Reproduce">
            <summary>
            Creates another reproducer of its own type.
            </summary>
            <returns>The resulting baby reproducer.</returns>
        </member>
        <member name="M:ZooScenario.Animal.ToString">
            <summary>
            Generates a string representation of the animal.
            </summary>
            <returns>A string representation of the animal.</returns>
        </member>
        <member name="T:ZooScenario.BirthingRoom">
            <summary>
            The class which is used to represent a birthing room.
            </summary>
        </member>
        <member name="F:ZooScenario.BirthingRoom.initialTemperature">
            <summary>
            The initial temperature of the birthing room.
            </summary>
        </member>
        <member name="F:ZooScenario.BirthingRoom.maxTemperature">
            <summary>
            The maximum allowable temperature of the birthing room.
            </summary>
        </member>
        <member name="F:ZooScenario.BirthingRoom.minTemperature">
            <summary>
            The minimum allowable temperature of the birthing room.
            </summary>
        </member>
        <member name="F:ZooScenario.BirthingRoom.temperature">
            <summary>
            The current temperature of the birthing room.
            </summary>
        </member>
        <member name="F:ZooScenario.BirthingRoom.vet">
            <summary>
            The employee currently assigned to be the vet of the birthing room.
            </summary>
        </member>
        <member name="M:ZooScenario.BirthingRoom.#ctor(ZooScenario.Employee)">
            <summary>
            Initializes a new instance of the BirthingRoom class.
            </summary>
            <param name="vet">The employee to be the birthing room's vet.</param>
        </member>
        <member name="P:ZooScenario.BirthingRoom.Temperature">
            <summary>
            Gets or sets the birthing room's temperature.
            </summary>
        </member>
        <member name="M:ZooScenario.BirthingRoom.BirthAnimal(ZooScenario.IReproducer)">
            <summary>
            Births a reproducer.
            </summary>
            <param name="reproducer">The reproducer that is to give birth.</param>
            <returns>The resulting baby reproducer.</returns>
        </member>
        <member name="T:ZooScenario.Booth">
            <summary>
            The class which is used to represent a booth.
            </summary>
        </member>
        <member name="F:ZooScenario.Booth.attendant">
            <summary>
            The employee currently assigned to be the attendant of the booth.
            </summary>
        </member>
        <member name="F:ZooScenario.Booth.moneyBalance">
            <summary>
            The amount of money currently in the booth.
            </summary>
        </member>
        <member name="F:ZooScenario.Booth.ticketPrice">
            <summary>
            The price of a ticket.
            </summary>
        </member>
        <member name="M:ZooScenario.Booth.#ctor(ZooScenario.Employee,System.Decimal)">
            <summary>
            Initializes a new instance of the Booth class.
            </summary>
            <param name="attendant">The employee to be the booth's attendant.</param>
            <param name="ticketPrice">The price of a ticket.</param>
        </member>
        <member name="M:ZooScenario.Booth.AddMoney(System.Decimal)">
            <summary>
            Adds a specified amount of money to the booth.
            </summary>
            <param name="amount">The amount of money to add.</param>
        </member>
        <member name="T:ZooScenario.Employee">
            <summary>
            The class which is used to represent an employee.
            </summary>
        </member>
        <member name="F:ZooScenario.Employee.name">
            <summary>
            The name of the employee.
            </summary>
        </member>
        <member name="F:ZooScenario.Employee.number">
            <summary>
            The employee's identification number.
            </summary>
        </member>
        <member name="F:ZooScenario.Employee.numberOfRoomsSterilized">
            <summary>
            The number of rooms the employee has sterilized.
            </summary>
        </member>
        <member name="M:ZooScenario.Employee.#ctor(System.String,System.Int32)">
            <summary>
            Initializes a new instance of the Employee class.
            </summary>
            <param name="name">The name of the employee.</param>
            <param name="number">The employee's identification number.</param>
        </member>
        <member name="P:ZooScenario.Employee.Weight">
            <summary>
            Gets the weight of the employee.
            </summary>
        </member>
        <member name="M:ZooScenario.Employee.DeliverAnimal(ZooScenario.IReproducer)">
            <summary>
            Aids the specified reproducer in delivering its baby.
            </summary>
            <param name="reproducer">The reproducer that is to give birth.</param>
            <returns>The resulting baby reproducer.</returns>
        </member>
        <member name="M:ZooScenario.Employee.Eat(ZooScenario.Food)">
            <summary>
            Eats the specified food.
            </summary>
            <param name="food">The food to eat.</param>
        </member>
        <member name="M:ZooScenario.Employee.SterilizeBirthingArea">
            <summary>
            Sterilizes the birthing area in preparation for delivering a baby.
            </summary>
        </member>
        <member name="T:ZooScenario.Food">
            <summary>
            The class which is used to represent food.
            </summary>
        </member>
        <member name="F:ZooScenario.Food.weight">
            <summary>
            The weight of the food (in pounds).
            </summary>
        </member>
        <member name="M:ZooScenario.Food.#ctor(System.Double)">
            <summary>
            Initializes a new instance of the Food class.
            </summary>
            <param name="weight">The weight of the food (in pounds).</param>
        </member>
        <member name="P:ZooScenario.Food.Weight">
            <summary>
            Gets the weight of the food (in pounds).
            </summary>
        </member>
        <member name="T:ZooScenario.Guest">
            <summary>
            The class which is used to represent a guest.
            </summary>
        </member>
        <member name="F:ZooScenario.Guest.age">
            <summary>
            The age of the guest.
            </summary>
        </member>
        <member name="F:ZooScenario.Guest.name">
            <summary>
            The name of the guest.
            </summary>
        </member>
        <member name="F:ZooScenario.Guest.wallet">
            <summary>
            The guest's wallet.
            </summary>
        </member>
        <member name="M:ZooScenario.Guest.#ctor(System.String,System.Int32,System.Decimal,System.String)">
            <summary>
            Initializes a new instance of the Guest class.
            </summary>
            <param name="name">The name of the guest.</param>
            <param name="age">The age of the guest.</param>
            <param name="moneyBalance">The initial amount of money to put into the guest's wallet.</param>
            <param name="walletColor">The color of the guest's wallet.</param>
        </member>
        <member name="P:ZooScenario.Guest.Name">
            <summary>
            Gets the name of the guest.
            </summary>
        </member>
        <member name="P:ZooScenario.Guest.Weight">
            <summary>
            Gets the weight of the guest.
            </summary>
        </member>
        <member name="M:ZooScenario.Guest.Eat(ZooScenario.Food)">
            <summary>
            Eats the specified food.
            </summary>
            <param name="food">The food to eat.</param>
        </member>
        <member name="M:ZooScenario.Guest.FeedAnimal(ZooScenario.IEater,ZooScenario.VendingMachine)">
            <summary>
            Feeds the specified eater.
            </summary>
            <param name="eater">The eater to be fed.</param>
            <param name="animalSnackMachine">The animal snack machine from which to buy food.</param>
        </member>
        <member name="T:ZooScenario.Restroom">
            <summary>
            The class which is used to represent a restroom.
            </summary>
        </member>
        <member name="F:ZooScenario.Restroom.capacity">
            <summary>
            The maximum number of people allowed in the restroom at a given time.
            </summary>
        </member>
        <member name="F:ZooScenario.Restroom.gender">
            <summary>
            The gender of the restroom.
            </summary>
        </member>
        <member name="M:ZooScenario.Restroom.#ctor(System.Int32,System.String)">
            <summary>
            Initializes a new instance of the Restroom class.
            </summary>
            <param name="capacity">The maximum number of people allowed in the restroom at a given time.</param>
            <param name="gender">The gender of the restroom.</param>
        </member>
        <member name="T:ZooScenario.VendingMachine">
            <summary>
            The class which is used to represent a vending machine.
            </summary>
        </member>
        <member name="F:ZooScenario.VendingMachine.bagSize">
            <summary>
            The size of a bag of food used to refill the vending machine.
            </summary>
        </member>
        <member name="F:ZooScenario.VendingMachine.maxFoodStock">
            <summary>
            The amount of food that the vending machine can hold (in pounds).
            </summary>
        </member>
        <member name="F:ZooScenario.VendingMachine.foodPricePerPound">
            <summary>
            The price of food (per pound).
            </summary>
        </member>
        <member name="F:ZooScenario.VendingMachine.foodStock">
            <summary>
            The amount of food currently in stock (in pounds).
            </summary>
        </member>
        <member name="F:ZooScenario.VendingMachine.moneyBalance">
            <summary>
            The amount of money currently in the vending machine.
            </summary>
        </member>
        <member name="M:ZooScenario.VendingMachine.#ctor(System.Decimal)">
            <summary>
            Initializes a new instance of the VendingMachine class.
            </summary>
            <param name="foodPrice">The price of food (per pound).</param>
        </member>
        <member name="M:ZooScenario.VendingMachine.AddMoney(System.Decimal)">
            <summary>
            Adds a specified amount of money to the vending machine.
            </summary>
            <param name="amount">The amount of money to add.</param>
        </member>
        <member name="M:ZooScenario.VendingMachine.BuyFood(System.Decimal)">
            <summary>
            Buys food from the vending machine.
            </summary>
            <param name="payment">The payment for the food.</param>
            <returns>The purchased food.</returns>
        </member>
        <member name="M:ZooScenario.VendingMachine.DetermineFoodPrice(System.Double)">
            <summary>
            Determines the price of food for an animal of a specified weight.
            </summary>
            <param name="animalWeight">The weight of the animal for which to determine food price.</param>
            <returns>The price for the amount of food required to sufficiently feed an animal of the specified weight.</returns>
        </member>
        <member name="M:ZooScenario.VendingMachine.AddFoodBag">
            <summary>
            Add a bag of food to the vending machine.
            </summary>
        </member>
        <member name="M:ZooScenario.VendingMachine.IsFull">
            <summary>
            Returns a value indicating whether or not the vending machine is full.
            </summary>
            <returns>A value indicating whether or not the vending machine is full.</returns>
        </member>
        <member name="T:ZooScenario.Wallet">
            <summary>
            The class which is used to represent a wallet.
            </summary>
        </member>
        <member name="F:ZooScenario.Wallet.color">
            <summary>
            The color of the wallet.
            </summary>
        </member>
        <member name="F:ZooScenario.Wallet.moneyBalance">
            <summary>
            The amount of money currently contained within the wallet.
            </summary>
        </member>
        <member name="M:ZooScenario.Wallet.#ctor(System.String)">
            <summary>
            Initializes a new instance of the Wallet class.
            </summary>
            <param name="color">The color of the wallet.</param>
        </member>
        <member name="M:ZooScenario.Wallet.AddMoney(System.Decimal)">
            <summary>
            Adds a specified amount of money to the wallet.
            </summary>
            <param name="amount">The amount of money to add.</param>
        </member>
        <member name="M:ZooScenario.Wallet.RemoveMoney(System.Decimal)">
            <summary>
            Removes a specified amount of money from the wallet.
            </summary>
            <param name="amount">The amount of money to remove.</param>
            <returns>The money that was removed.</returns>
        </member>
        <member name="T:ZooScenario.Zoo">
            <summary>
            The class which is used to represent a zoo.
            </summary>
        </member>
        <member name="F:ZooScenario.Zoo.animals">
            <summary>
            A list of all animals currently residing within the zoo.
            </summary>
        </member>
        <member name="F:ZooScenario.Zoo.animalSnackMachine">
            <summary>
            The zoo's vending machine which allows guests to buy snacks for animals.
            </summary>
        </member>
        <member name="F:ZooScenario.Zoo.b168">
            <summary>
            The zoo's room for birthing animals.
            </summary>
        </member>
        <member name="F:ZooScenario.Zoo.capacity">
            <summary>
            The maximum number of guests the zoo can accommodate at a given time.
            </summary>
        </member>
        <member name="F:ZooScenario.Zoo.guests">
            <summary>
            A list of all guests currently visiting the zoo.
            </summary>
        </member>
        <member name="F:ZooScenario.Zoo.ladiesRoom">
            <summary>
            The zoo's ladies' restroom.
            </summary>
        </member>
        <member name="F:ZooScenario.Zoo.mensRoom">
            <summary>
            The zoo's men's restroom.
            </summary>
        </member>
        <member name="F:ZooScenario.Zoo.name">
            <summary>
            The name of the zoo.
            </summary>
        </member>
        <member name="F:ZooScenario.Zoo.ticketBooth">
            <summary>
            The zoo's ticket booth.
            </summary>
        </member>
        <member name="M:ZooScenario.Zoo.#ctor(System.String,System.Int32,System.Int32,System.Decimal,System.Decimal,System.Decimal,ZooScenario.Employee,ZooScenario.Employee)">
            <summary>
            Initializes a new instance of the Zoo class.
            </summary>
            <param name="name">The name of the zoo.</param>
            <param name="capacity">The maximum number of guests the zoo can accommodate at a given time.</param>
            <param name="restroomCapacity">The capacity of the zoo's restrooms.</param>
            <param name="animalFoodPrice">The price of a pound of food from the zoo's animal snack machine.</param>
            <param name="ticketPrice">The price of an admission ticket to the zoo.</param>
            <param name="boothMoneyBalance">The initial money balance of the zoo's ticket booth.</param>
            <param name="attendant">The zoo's ticket booth attendant.</param>
            <param name="vet">The zoo's birthing room vet.</param>
        </member>
        <member name="P:ZooScenario.Zoo.AnimalSnackMachine">
            <summary>
            Gets the zoo's animal snack machine.
            </summary>
        </member>
        <member name="P:ZooScenario.Zoo.AverageAnimalWeight">
            <summary>
            Gets the average weight of all animals in the zoo.
            </summary>
        </member>
        <member name="P:ZooScenario.Zoo.BirthingRoomTemperature">
            <summary>
            Gets the temperature of the zoo's birthing room.
            </summary>
        </member>
        <member name="P:ZooScenario.Zoo.TotalAnimalWeight">
            <summary>
            Gets the total weight of all animals in the zoo.
            </summary>
        </member>
        <member name="M:ZooScenario.Zoo.AddAnimal(ZooScenario.Animal)">
            <summary>
            Adds an animal to the zoo.
            </summary>
            <param name="animal">The animal to add.</param>
        </member>
        <member name="M:ZooScenario.Zoo.AddGuest(ZooScenario.Guest)">
            <summary>
            Adds a guest to the zoo.
            </summary>
            <param name="guest">The guest to add.</param>
        </member>
        <member name="M:ZooScenario.Zoo.BirthAnimal(ZooScenario.IReproducer)">
            <summary>
            Aids a reproducer in giving birth.
            </summary>
            <param name="reproducer">The reproducer that is to give birth.</param>
        </member>
        <member name="M:ZooScenario.Zoo.FindAnimal(System.String)">
            <summary>
            Finds an animal based on name.
            </summary>
            <param name="name">The name of the animal to find.</param>
            <returns>The first matching animal.</returns>
        </member>
        <member name="M:ZooScenario.Zoo.FindGuest(System.String)">
            <summary>
            Finds a guest based on name.
            </summary>
            <param name="name">The name of the guest to find.</param>
            <returns>The first matching guest.</returns>
        </member>
        <member name="T:ZooScenario.IEater">
            <summary>
            The interface which is used to define the role of an eater.
            </summary>
        </member>
        <member name="P:ZooScenario.IEater.Weight">
            <summary>
            Gets the weight of the eater.
            </summary>
        </member>
        <member name="M:ZooScenario.IEater.Eat(ZooScenario.Food)">
            <summary>
            Eats the specified food.
            </summary>
            <param name="food">The food to eat.</param>
        </member>
        <member name="T:ZooScenario.IHatchable">
            <summary>
            The interface which is used to define the role of something that is hatchable.
            </summary>
        </member>
        <member name="M:ZooScenario.IHatchable.Hatch">
            <summary>
            Hatches from its egg.
            </summary>
        </member>
        <member name="T:ZooScenario.IMover">
            <summary>
            The interface which is used to define the role of a mover.
            </summary>
        </member>
        <member name="M:ZooScenario.IMover.Move">
            <summary>
            Moves itself.
            </summary>
        </member>
        <member name="T:ZooScenario.IReproducer">
            <summary>
            The interface which is used to define the role of a reproducer.
            </summary>
        </member>
        <member name="P:ZooScenario.IReproducer.IsPregnant">
            <summary>
            Gets a value indicating whether or not the reproducer is pregnant.
            </summary>
        </member>
        <member name="M:ZooScenario.IReproducer.MakePregnant">
            <summary>
            Makes the reproducer pregnant.
            </summary>
        </member>
        <member name="M:ZooScenario.IReproducer.Reproduce">
            <summary>
            Creates another reproducer of its own type.
            </summary>
            <returns>The resulting baby reproducer.</returns>
        </member>
        <member name="T:ZooScenario.WuvLuv">
            <summary>
            The class which is used to represent a WuvLuv.
            </summary>
        </member>
        <member name="F:ZooScenario.WuvLuv.price">
            <summary>
            The price of the WuvLuv.
            </summary>
        </member>
        <member name="F:ZooScenario.WuvLuv.color">
            <summary>
            The color of the WuvLuv.
            </summary>
        </member>
        <member name="F:ZooScenario.WuvLuv.isPregnant">
            <summary>
            A value indicating whether or not the WuvLuv is in a state in which it can lay an egg.
            </summary>
        </member>
        <member name="M:ZooScenario.WuvLuv.#ctor(System.String)">
            <summary>
            Initializes a new instance of the WuvLuv class.
            </summary>
            <param name="color">The color of the WuvLuv.</param>
        </member>
        <member name="P:ZooScenario.WuvLuv.IsPregnant">
            <summary>
            Gets a value indicating whether or not the WuvLuv is in a state in which it can lay an egg.
            </summary>
        </member>
        <member name="P:ZooScenario.WuvLuv.Price">
            <summary>
            Gets the price of the WuvLuv.
            </summary>
        </member>
        <member name="M:ZooScenario.WuvLuv.Hatch">
            <summary>
            Hatches from its egg.
            </summary>
        </member>
        <member name="M:ZooScenario.WuvLuv.MakePregnant">
            <summary>
            Puts the WuvLuv is in a state in which it can lay an egg.
            </summary>
        </member>
        <member name="M:ZooScenario.WuvLuv.Reproduce">
            <summary>
            Creates another reproducer of its own type.
            </summary>
            <returns>The resulting baby reproducer.</returns>
        </member>
        <member name="T:ZooScenario.App">
            <summary>
            Contains interaction logic for App.xaml.
            </summary>
            <summary>
            App
            </summary>
        </member>
        <member name="M:ZooScenario.App.InitializeComponent">
            <summary>
            InitializeComponent
            </summary>
        </member>
        <member name="M:ZooScenario.App.Main">
            <summary>
            Application Entry Point.
            </summary>
        </member>
        <member name="T:ZooScenario.MainWindow">
            <summary>
            Contains interaction logic for MainWindow.xaml.
            </summary>
            <summary>
            MainWindow
            </summary>
        </member>
        <member name="F:ZooScenario.MainWindow.comoZoo">
            <summary>
            Minnesota's Como Zoo.
            </summary>
        </member>
        <member name="M:ZooScenario.MainWindow.#ctor">
            <summary>
            Initializes a new instance of the MainWindow class.
            </summary>
        </member>
        <member name="M:ZooScenario.MainWindow.CreateComoZoo">
            <summary>
            Creates an instance of the zoo class and configures it as the Como Zoo.
            </summary>
        </member>
        <member name="M:ZooScenario.MainWindow.InitializeComponent">
            <summary>
            InitializeComponent
            </summary>
        </member>
        <member name="T:ZooScenario.Properties.Resources">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:ZooScenario.Properties.Resources.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:ZooScenario.Properties.Resources.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
    </members>
</doc>
